Moreover, Bryce's tools allowed the creation of complex objects from primitive shapes, and import of 3D objects from other sources. Later, I discovered that actual terrain data from the USGS could be manipulated too, creating depictions of actual landscapes. This was like all of my old childhood toys packed into the same toy box. Bryce was my new sandbox, Erector Set, Lincoln Logs and Legos, all rolled into one program.
So for three or four years I romped in this, as newer and more powerful versions of the program became available. I was limited only by the power of by own computer and my imagination. A few of my early renders took days to complete; one of them took the proverbial forty days and forty nights! Many others posted their work online, both inspiring me and sometimes putting me to shame. Usually, my goal was to achieve a level of realism which seemed just out of reach, but every once in a while I came close.
When I moved to New Mexico in 2001, I kind of lost track of Bryce, in the pursuit of my main hobby, photography. BugLand, a cute little website I had designed, sort of languished in a corner of my main website, and eventually the java script which made it work became outdated. In 2016, I pulled the plug on the whole thing.
Looking through the images I had made, I decided to revisit Bryce and polish up the old work. I'd pretty much forgotten the working of the program over fifteen years, but as it came back to me I began re-makes of the images, and overall I'm very happy with the results, presented here.